
The controls have been slimmed down to ducking, jumping and dashing. Instead of freely traversing the implements of torture and pits of death at your leisure, you’re forced ever eastward where an accidental direction change to the left due to bouncing off a wall will splatter you just as effectively as a mistimed button press. In a head-scratching twist, Team Meat has turned the tightly designed worlds and levels that you previously had to navigate into a procedurally generated auto-runner. The cutscenes are far more detailed than the first gameīut then we come to the gameplay. All told, the game looks and sounds like the absolute business. Cutscenes between chapters and at important intervals are more frequent, more impressive, and longer.

The music employs the same weird mash-up, but with a clearly improved budget spanning electronica and other genres. The visuals have been given a 4K comic-book style makeover and look fantastic on a big screen. This time around it’s the couple’s daughter, Nugget, who gets swiped by the same bad guy. It wasn’t subtle, but a combination of instant reloads, clever level design and cutesy-icky pixel art proved a winning formula, accompanied by a soundtrack that melded twanging country music with hard metal riffs. Each level offered a self-contained puzzle of traps, saws, needles and death as you raced to the finish to reach your beloved only for her to be whisked away to another cas… erm, level.

The original game was an ingenious free-form platformer set over dozens of fiendish levels that saw Meat Boy in pursuit of his girlfriend Bandage Girl who had been kidnapped by the evil Dr.
